If anybodys got advice or has found a few themes that will work for rock or blues it would be helpful
ok man simple stuff make your equaliser smile like such
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Posted 17 March 2007 - 09:44 PM
Posted 05 January 2012 - 12:08 PM
In the spirit of Lou's articles on Q&A I've decided to start the ball rolling in Effects with a primer. This is going to start off with laymans descriptions so everyone is on the same footing, then I'll go into how the effects work and the electronics (for building and customisation). I'll do a post every time I get bored at work... expect a complete tutorial in no time at all!!!
(Mod Edit......... Since Skm has included a lot of info in this topic I think making it sticky is a good idea. HMB)
Amplitude based effects
This means effects that work on the sound level of the signal. The simplest example is a volume control. I'll start with a list of the basic effects in this category, then I'll say a little about them.
Speaks for itself really. Turn it up, your volume increases and vice versa.
Due to the 'tremolo' on a guitar varying the pitch, this is often taken as a pitch varying effect. A true tremolo "wobbles" the volume up and down. This can be taken to extremes with an effect called gating which cuts the signal from off to full volume at regular intervals. As the sound is decaying this makes it sound like a repeating note getting progressively quieter.
Another variation on tremolo is panning or ping-pong (named after a recording technique). This sends the output of the tremolo to different channels and increases the volume in one channel as the other decreases, giving the effect of the sound bouncing between the two speakers.
This effect makes loud sounds quieter and quiet sounds louder, lessening the dynamics of what you play. Included in this category is the opposite effect - Expansion - which makes quiet sounds quieter and loud sounds louder. Sounds more like a limiter. A compressor is sort of an envelope dynamics processor.
These are often used in conjunction for noise reduction in studios. There's also limiting. This only reduces the volume of a signal past a set threshold level. Anything under the threshold is left unprocessed. These compression effects can cause 'clipping' of the louder sounds, which is essentially the top of the signal being chopped off. I'll come back to clipping when I talk about distortion effects.
Swell takes a note and progressively changes the volume, usually from low volume to high volume to imitate the effect of a bowed instrument or wind instrument.
Posted 03 April 2012 - 03:28 PM
Posted 04 April 2012 - 09:34 AM
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